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We have choices
in life, and often these choices effect the outcome of certain events.
What
card you play or do not play can cause your opponents to make choices
that
can be in your favor. False-carding
is playing a
card
you would not normally play - but will not cost anything - and can
snare
your opponents into making the wrong decision. Some counter intuitive
action
is usually involved. Here is a typical example of false-carding.
Contract
is 4 ,
in example 1, on the right.
North leads the A .
The defenders are on the verge of taking two Hearts, the A
(always a winner) and the A u
for down one. How can you stop North from leading the second Heart (K )?
Spilling hot coffee on his lap might hurt enough for him to forget
Hearts
and switch to a Club. Nice try, but there is another way. On the
opening
lead of the A
you play the 2
from Dummy; wait for your right hand opponent to play a card; and
then without hesitation, no guilty looks, but very naturally
table
the Q
from your hand. This Q
is a false-card. You would normally play the 8 .
This little piece of dissembling
gives the impression that the
Q
is a singleton; that you will trump the next Heart lead. Also note that
this play is a freebee, it costs the Declarer nothing. Now West starts
to think. (Could be a dangerous
activity for some
and painful for others.) What good player in his or her right
mind,
and there are a few, would now lead the K ?
It will get trumped by Declarer and the J
in Dummy will now become a winner.
At trick two North switches to a Club. Win the K
in your hand and play the 7
to Dummy's Ace. Now for the coup de false-card. Play the Q
and dump your Heart loser (8 ).
The final results: you lost a Heart (A )
at trick one; you will lose the Ace of trumps ( A );
and the A u.
You lost just three tricks, made 10 and made your contract of 4 .
What have we learned from this hand? One - never give up. Two - expect
the unexpected. Three - think and stratagize before playing the first
card.
And four - never miss an opportunity to swindle your opponents. |
1.
DUMMY
Q 8 7 6
J 5 2
Q 8 7
A Q 4
HAND
K J 10 5 4 3
Q 8
K 9 2
K 7
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