| PLAYING IN NO TRUMP |
DO YOU HAVE ENOUGH
WINNERS IF YES, THEN TAKE THEM.
|
| CREATING WINNERS |
If you do
not have enough tricks off the
top to make the contract then you have to create winners. In most cases
this must be done immediately. If you have sure winners off the top
they
can be played last. They will not run away. Keep them for
later. They are like money in the bank; let them collect interest. By
playing
winners prematurely you may create winners for the opponents. (If you
persist
in this behavior, you can attend a Premature Winner clinic. You will
note
that most people arrive early.) You must concentrate on creating your
winners.
How is this done?
This might involve giving up the
lead. In
most cases do so as soon as possible. |
| LONG
SUIT Most No Trump contracts are a race between the Declarer and the Defenders as to who can make tricks with the long suit. For the Declarer it might involve:
|
| EXAMPLE 1. Play the Ace and the King. If the Queen and the Jack drop then you have the rest of the tricks for a total of four. If the suit splits 3/1, then you will lose a trick and make only four. If the suit splits 4/0, then you could lose two and make three. | 1. DUMMY A 10 9 7 6
DECLARER |
|
| EXAMPLE 2.
Take the
finesse for the King by playing the 10. If the King does not appear on
Declarer’s left, let the 10 ride (play the 5 from Dummy). If the
finesse
loses, that is, if the 10 is taken by the King on Declarer’s right,
then
you will still make the remaining tricks in the suit for a total
of
four. If the finesse wins (the 10 wins), repeat by leading a small card to the Jack. If the King is captured you can make five cards in that suit. If not you will always have four. |
2. DUMMY A Q J 5
DECLARER |
|
| EXAMPLE 3. Just play the suit. Once the Ace is played you will have four tricks in the suit. Lost one; made four. | 3. DUMMY K Q 10 8
DECLARER |
|
| EXAMPLE 4. Same as Example 3. Just play the suit and you will have two winners. Lost three; made two. | 4. DUMMY J 9 8 7 6
DECLARER |
|
Only if you desparately
need a
fourth, should you
invite
this
gentleman to your game. |
PROMOTION
Trick promotion is done by playing high cards in a short suit and driving out opponent's top honor(s). Then the Declarer’s high cards or honors are promoted to winners. You must lose tricks in order to promote high cards to winners.
EXAMPLE 1. Play the suit. You will promote two tricks in the suit once the opponent's Ace is played. If the opponent does not play the Ace on the first round continue the suit. If the opponent holds up with the Ace a second time do not continue; you made your two tricks. That is just what you are entitled to. EXAMPLE 2.
Play the
suit. After the Ace and the King are driven out you will promote one
card
to a winner.
|
| QUIZ 12 | PLAYING IN NT |
| NORTH |
1. South
bids first. What is the final contract? Who is the opening leader? Count winners or losers? What is Declarer's plan? |
|||
| WEST |
EAST |
|||
| SOUTH |
||||
| NORTH |
2.
South
bids first. What is the final contract? Who is the opening leader? Count winners or losers? What is Declarer's plan? |
|||
| WEST |
EAST |
|||
| SOUTH |
ANSWERS to Quiz 12
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