|Signals are used only on defense. Do not Signal Dummy. And Dummy does not Signal Declarer. (This would be a major impropriety.) See Attitude Signal. Signaling is done by playing cards not telephone, telegraph, gestures, Morse Code, Semaphore, etc. Let the cards do the talking. Here is a chance to make those low cards talk. Of course your partner has to hear the Signal.||
It is frustating, But try not to lose count.
Watch out for interference by Declarer. No signaling system is perfect.
In some cases partner might not be able to read your Signal. But
maybe an ambiguous Signal is better than no Signal.
THE COUNT SIGNAL
By giving partner the Count in one or two suits he maybe able to determine the Declarer’s exact distribution. This could be a super defensive aid.
1. You are sitting West. Declarer leads the
3 and your Partner sitting East plays the
8. Assuming Dummy has no side entries, should you win the first
Or the second trick or the third? The Count Signal tells you when
to win the trick. If your Partner’s
8 is a singleton then Declarer has 3 Clubs. Hold up your Ace for
three rounds; that is you win the third Club trick. Then
Declarer would not be able to get to
for the remaining Clubs. If your Partner’s
8 is the start of a high/low signal then Partner has two Clubs and
also has two. So by winning the second Club trick you will be
Declarer entry to Dummy’s good Clubs. (And Declarer will only make 1
because you held up only 1 round, not 2.)
NOTE: Never win the first Club. On the second round of play you will know if your Partner started with one or two Clubs.
|EXAMPLE 2. Your Partner plays the Ace. Show your doubleton by playing the 7 . When your Partner plays the King complete the signal by playing the 5 . (High/Low shows an even number in the suit.) Then your partner can lead the suit again (third round) for you to ruff.||
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