| MONTHLY HAND | MAY 2000 |
|
THIS MONTH'S TOPIC:
Strip and End Play The End Play or Throw In is when the Declarer
at a strategic moment makes a Defender win a trick. Stripping does not
mean taking off your clothes in order to distract a Defender (this does
sometimes work), but it is removing the Defender's safe exit card. The
End Play is also called an Elimination Play because Declarer eliminates
the Defender's way out of his hand. So when Defender does get the lead
he is forced to give up a trick. Tricky, tricky.
HAND
HAND
HAND
In EXAMPLE 1 Declarer can lose 3 tricks if he plays the Club suit. That
assumes the Q # is behind the J # and the A # is behind the K #. But if
any Defender leads Clubs the Declarer is guaranteed one trick.
West leads the K u. The Declarer can
play the A u. But when East gets the lead with the A #, East still has
a Diamond and will play it. West wins. Now it is curtains (perhaps drapes)
for the Declarer. The Diamond suit is set up and West will take the rest
of the tricks in that suit. The Defenders will take 4 Diamond tricks and
the A #. Note: the 2 u now becomes a winner for West.
|
| BIDDING |
| South, with 16 High Card Points (HCP) and
a balanced hand,
opens the bidding with 1 No Trump. If North/South's No Trump
range is 16 - 18 points, then North with 10 points knows that the combined
point count is definitely in the Game Zone of 26 points. 10 + 16 =
26.
So, North bids game directly, which is 3 No Trump. Note: North does NOT bid 2 No Trump. The 2 No Trump bid is an Invitational bid and can be passed by South. If game is there, bid it. Do not worry about making or not making the contract. If you made every contract that was bid, there would be no need to ever play the hands. Just bid and score. And if you are making every contract that you bid, then you are probably not bidding high enough. Bridge matches are usually lost by under bidding not over bidding. |
| OPENING LEAD |
| Since the Defenders make the opening lead,
they have the advantage: they can set up their long suit before the Declarer
can set up hers.
Timing is important in lots of things: the stock market, real estate, juggling and Bridge. And the time is NOW. Bang down the K $. In general, the best lead, from both the attacking and safety point of view, is from the top of a sequence. Once the A $ is played, West has 4 winners in the Spade suit. The problem for the Defense of course is: how does West regain the lead? |
| PLAY |
| Dummy comes down. Do not play a small Spade.
Make a plan first. A good plan is based on counting, and in a No Trump
contract Declarer counts winners off the top. That is, tricks
you can win without having to give up the lead. Also, assume all finesses
will lose and the worst possible distribution. So let's do it.
1 Spade; 3 Hearts; 1 Diamond; and 1 Club. That makes a total of 6 winners; three tricks short of what is needed to make 3 No Trump. What to do? PLAN: Obviously the Club suit is the only source of tricks. Once the K K PLAY: Do not win the first trick; play the 5 East wins with the K Declarer wins whatever East returns, and then cashes out by taking 8 winners: 4 Clubs, 1 Diamond and 3 Hearts. These 8 tricks plus the A QUESTION: Could Declarer HOLD
UP for only one round?
|
| DEFENSE |
| The Defense is pretty straightforward.
West could shift to a Diamond at trick three. But Declarer plays small
from Dummy, East wins with the K No matter what East leads, Declarer wins and takes the Cub finesse and eventually comes up with the 9 tricks needed for game. |
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